This is the case with Lionsgate and Bloober Team's new Blair Witch game, exclusive to Microsoft platforms. Plenty of games (such as Outlast ) have used tropes inspired by The Blair Witch Project. So when a game comes out that actually bears the "Blair Witch" name, it's kind of hard for it to stand out in the larger horror landscape. Games such as Outlast, Alan Wake, and even Resident Evil VII all have a little bit of Blair Witch in their DNA. It single-handedly popularized the "found-footage" genre against the backdrop of a creepy, supernatural forest. The Blair Witch Project has similarly left a mark on the horror landscape. So much of the iconography of Alien and Aliens have been borrowed by these games, that when someone comes along with a game based on the Alien intellectual property, it's hard for that game to not feel like it's derivative of one (or all) of the myriad Alien impersonators. Sci-fi games from Starcraft, to Metroid, to System Shock, to Dead Space have all taken heavy inspiration from Alien and Aliens. Both were innovative horror films that set numerous standards and conventions within their sub-genres, and which have been copied and ripped-off numerous times. ( < indicates platform I played for review)īlair Witch, as an intellectual property, is in a frustrating place similar to the Alien franchise. XBox One < (via retail disc or XBox Live digital download). Never gave me a reason to reprimand the dogĪn atmospheric trek with an over-complicated story.
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